Had some funny parts near the end.
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Hard to believe this innovative and timeless game came out in 2004.
The jump in this game just doesn't feel good. I understand that maybe that's the point, and it's supposed to be very hard, but that doesn't make it fun. There's no real sense of velocity, just a series of puny, perfectly-timed jumps to reach the destination.
Yeah, I can understand that. The feel of the jump is definitely something we'll take into consideration for our next platformer (if we even make one again). I think the main issue is that the animation for it sucks.
The game was fun, but I wasn't very interested in the writing.
Ghost was tricky, but not too hard.
I wish it didn't have swearing, so I could show it to my kids.
Deano and Jimbo are brothers who like to draw.
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Joined on 7/15/21